A downloadable one-page rpg

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The year is 1997.

You are a time-traveling detective. A future-past flatfoot. A paradoxical plainclothes-- a TIMEDICK. No, the name has not aged well, but that is the least of the concerns of TimeDick Headquarters. 

As a TimeDick, you have the ability to investigate present-day cold-cases as they really happened by traveling back in time to the scene of the crime to gather evidence.

Your mission is is always (or, is always supposed to be):

Witness a past-crime. Gather intel. Be silent. Otherwise, be deadly. Return to your prime timeline. Report your findings. Apprehend the perp in the prime timeline, backed by the officers at Headquarters. And above all else... be justice.

How does time travel work? Find out all of this and more within the document enclosed, and stay tuned for further TimeDick correspondence.

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TimeDicks is a critique of law enforcement, exploration into scifi-noir, relatively airtight time travel model, and a one-page double-sided TTRPG rules lite game system all in one! 

All contents are from Caleb Nelson. Rules system loosely inspired by the TTRPG Troika! from the Melsonian Arts Council, with which this game is unaffiliated.

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Time Dicks SRD Version 1 835 kB